
>then you'll need to create a new macro and name it whatever you want (Rotation, Rot, Spells.) >No real impacts on DPS or playstyle overallFirst off you'll need a macro, to access your macros you can simply type in your chat /macro Glyphs that can be used on enchantment shaman you can consider using: Note: Minor Glyphs are not important, you can chose whichever ones you like. Good comboĮlemental fury 5/5 - Incrases crit damage bonus of your fire and nature spells.
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Maelstrom Weapon 5/5 - you're able to get a 100% cast time reduction on a lightning bolt / chain lightning making that spell essentially free DPSįeral Spirit 1/1 - 3 badass wolves fighting for you increasing your DPS.Ĭoncussion 5/5 - Shock spell damage increase (part of our rotation) and lightning bolt damage increase as you will have a free lightning bolt from time to time why not buff it up?Ĭall of Flame 3/3 - Fire totems / Fire nova are part of your rotationĮlemental Devastation 3/3 - Increases melee crit chance for every spell crit you get. Great talent as part of your rotation consists of spells which scale with spell power Mental Quickness 3/3 - Increases spellpower, reduces manacosts. Improved stormstrike - gives you 20% of your base mana every time you use stormstrike - bye almost all your mana problems Static Shock 3/3 - This is where improved shields come in handy. Good DPS increase for the whole raid.ĭual Wield Specialization 3/3 - Hit chance = DPS as if you miss an ability / swing that will completely destroy your DPS (imagine some of your spells doing 0 damage but still being 100% neccessary for your rotation. Unleashed rage 3/3 - raid-wide attack power increase + expertise for yourself.

Great increase in DPS as enchantment shamans have intellect in almost every part of their gear Mental Dexterity 3/3 - Gives you 1 Attack power for every point of intellect you have. Spirit weapons 1/1 - i took this mostly for the tanks to not make their lives harder but sometimes the parries come in handy as your tank can still die and enchantment shamans are capable of "off-tanking certain situations" Improved windfury totem 2/2 - we will keep this thing out 24/7 while bashing bosses so it's another source of haste Shamanistic Focus 1/1 - Though we are trying to melee a lot we still use mana and we run out quite a lot of it if not careful with our spellsįlurry 5/5 - Attack speed = Haste, haste is 1 of our most important stats Improved Shields 3/3 - Lightning shield is part of your rotation so the increased damage from the lightning orbs is a DPS increase Thundering Strikes 5/5 - More crit = more DPS Hit (cap) > Haste > Arp > Atp > Crit > AgiĪstral Knowledge 5/5 - Though we are melee attackers we still benefit a lot from intellect Talking about Enchantment shamans your stat priority should be: Shamans can wear mail armor giving them quite a small competition when it comes to gear (their only competition are hunters.

While it can be a melee DPS (enchantment) it can also be a ranged caster DPS (elemental) or a healer (restoration).

Troll - so i've been recently testing out this and i did come to the conclusion that troll does more DPS then orc as one of the biggest priorities for Troll is Haste and attack speed is basically haste.

Tauren falls off because tauren is the "tanking" class - all his racials are oriented around tanking (increased health, increased nature resistance, aoe stun) Troll - can enrage to increase attack / cast speed Orc - can enrage to deal additional damage If you do chose to play alliance there is nothing wrong with draenei, they get a raid wide buff that increases everyone's hit chance by 1% which isn't that bad.īut if you do chose Horde there are some options you can go with: (sounds weird i thought it'd be the other way around since horde are the bloodthirsty things) I suggest horde, not because i hate alliance or anything, but horde racial spells / passives are just more PvE oriented while Alliance racials are more PvP oriented. Why am i even talking about factions? Well because it's important to know what side you'll chose can impact your DPS. So there are currently 4 races which can play as the shaman. Enchantment shaman is, in my opinion, one of the most fun DPS classes out there and one of the classes that can dish out extreme DPS if played properly. (or some veterans out there who haven't gotten around to playing enchantment shaman yet). Today i wanna teach some of the newer player the shaman enchantment DPS spec. Else // Load Rest of YUI remotely (where possible)
